|How to set up Unity IAP for Samsung IAP|
Oct 12, 2016
This guide describes the process of establishing the digital records and relationships necessary for a Unity app to interact with Samsung In-App Purchase. The Unity IAP purchasing API is targeted. Therefore it is highly recommended that you use Unity Editor and Unity IAP before you read the guide.
In-app purchasing (IAP) is the process of transacting money for digital goods. A platform’s store allows the purchase of products, representing digital goods. These products have an identifier, typically of string datatype. Products have types to represent their durability: the most common are subscription (capable of being subscribed to), consumable (capable of being rebought), and non-consumable (capable of being bought once).
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Cross-store implementation of in-app purchases
Note that there are cross-store installation issues when using shared Android bundle identifiers to publish to multiple Android in-app purchase stores (such as Samsung and Google) simultaneously. See documentation on Cross-store installation issues with Android in-app purchasing for more information.
Register the application
Register the Android application with Samsung Galaxy Apps Seller Office.
Add in-app items
In the Seller Office, add one or more items for the app.
Testing an IAP implementation
Samsung Galaxy Apps supports testing via the Developer mode value in the app before making purchases. This special build of the app connects with Samsung’s billing servers and performs fake purchases. This does not incur real-world monetary costs related to the product, and allows you to test the app’s purchasing logic.